A Cyberpunk JRPG

Jack Move is a cyberpunk themed Japanese style RPG. Jack Move is set in a “VHS-era” cyberpunk city filled with high-tech and low-life. Inspired by the novels of William Gibson, 80’s computer interfaces and films such as Strange Days, Akira & Bladerunner. The game features beautiful modern pixel art, a unique turn based battle system and an 8 to 10 hour campaign. Players take on the role of Noa, a vigilante hacker who is thrust into a world of murder, kidnapping and dark research after her father goes missing.



You can grab the playable demo of Jack Move from itch.io right now!

Cyberspace battles

Jack Move features beautifully animated turn based battles. Inspired by JRPG greats such as Final Fantasy 7-10, Grandia and Golden Sun, with a modern twist.

The single party member system allows for exciting and tactical battles. Customise the software of your Cyber Deck to switch roles mid battle, balancing offence, defence and buffs. Choosing which software you load during a battle is the key to victory! Hardware upgrades can help boost your stats, increase the amount of software you can install or give Noa extra abilities.

They whisper her name on the streets: Solares.

A mysterious veteran of the Data Wars, she keeps the fight against the Corporations alive as a vigilante hacker-for-hire, empowering the downtrodden and undermining those with power.

When she receives an emergency message from her estranged father - the eccentric Dr. Abner Solares, whose wife’s death spurred him to become the leading researcher of ‘digital reanimation’ - Noa is thrust into a world of murder, kidnapping, dark research, and the corporation that would steal it for their own ends: Monomind.

What starts as fight to save your father will become a fight for the future of mankind itself…


“VHS era” cyberpunk world
Neon. Rain. Cityscapes.
Gritty story
8-10 hour campaign
Unique “cyberspace” battle system
Configure the loadout for your sweet cyberspace deck
Looks lovely
Gorgeous “Hi-Bit” pixel art
Wicked soundtrack
Featuring music by cult Drum and Bass producer Fracture


  • Designed from the ground up to be playable with controllers or keyboard, Jack Move will play great on Switch, PS4, Xbox One and PC.
  • Targeting 60fps on TV or monitor and 30fps when handheld.


Jack Move is approximately 15% of the way through development. The majority of game systems are complete, the current focus is on creating the rest of the content.

  • Target release date: 2021
  • Target price point: $19.99/£14.99


Considering I’ve played some RPGs that are still introducing you to basic combat systems at that point, it’s refreshing to see something with turn-based combat aiming at being a bit more compact.

Dominic Tarason - Rock, Paper, Shotgun

Pairing the gracefully flowing animations in these battles with an intricate battle system makes it a strong contender in the JRPG arena. You’ll be chomping at the bit to watch Noa bust out some tech-based attacks and trounce her opponents in this eye-grabbing cyberpunk game.

Julia Couture - indiegamesplus.com

Let’s Plays

About So Romantic

So Romantic is a UK/Taiwan based, one-man micro studio started by Edd Parris. Edd previously worked at Mediatonic on titles such as Heavenstrike Rivals (Square Enix) and Fantastic Beasts: Cases from the Wizarding World (Warner Bros), before striking out on his own as a freelance Unity developer. Edd handles production, design, code and background art whilst working alongside freelancers Joe Williamson and Gary Lucken (pixel artist), Marco Palmieri (writing), Adam Hay (SFX) and Charlie Fieber (aka Fracture, music).


Edd Parris - Design, environment art and programming
Edd has worked in games for 6 years. At Mediatonic he worked on titles for Square Enix, Disney and Warner Bros. He has had personal work shown at Rezzed, Wild Rumpus and Fantastic Arcade. He has previously organised the developer community meetup Brighton Indies and the yearly Games by the Sea party.
Gary Lucken - Character design and animation
Gary produces a unique brand of colourful artwork heavily influenced by videogames, toys and pop culture. Gary has worked with Sony, Edge, Minecraft, Lego, BBC and Channel 4.
Joe Williamson - Character design and animation
Joe is a multitalented game developer, pixel artist and musician. He is an avid game jammer and Ludum Darer. He has worked for DoubleJump and Kongregate. Joe is also a magician!
Fracture - Music
Fracture is a connoisseur of fine cuisine and hot sauces. When he’s not in the kitchen, he can be found running the Astrophonica label and releasing on pioneering British dance music labels such as Metalheadz and Exit Records.
Adam Hay - Sound design
Award winning sound designer Adam Hay has worked on titles for Rare and Frontier Developments, as well as The Chinese Room where he won a Bafta for his work on Everybody’s Gone to the Rapture.
Marco Palmieri - Writing
Marco is a developmental editor and creative consultant. Before going freelance he was senior editor for Tor Books, Forge Books, and Tor.com. Marco has edited books for franchises such as Star Trek, World of WarCraft, and Resident Evil.


Inquiries: eddy@soromantic.co.uk



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